meryemcolak meryemcolak

January 8, Tuesday, X1-17(R) 4th Hour MERYEM ÇOLAK
Level 2 (A2-B1) level


In this lesson, students play a board game which enables them to practise more on asking for giving advice. I will start the lesson by reminding of some phrases they have learnt in the second lesson by eliciting them from the students. They will play the game in the groups of three by rolling a dice. As they move on, the two players will ask for advice and the player who has rolled the dice will give the advice accordingly. As they play the game, I will monitor and take notes for the feedback session at the end of the lesson.


Abc Navigate Course Book B1 p. 95
Abc Advice Board Game
Abc A Dice

Main Aims

  • To provide students with further practice to discover and use more expressions to ask for and give advice through a game

Subsidiary Aims

  • To provide fluency and accuracy speaking practice


Lead-in and Pre-Game (7-8 minutes) • To set lesson context and engage students

I will ask them if they remember what to say to ask for and give advice. I will conduct a whole class discussion, elicit the answers and write them on the board. If there are some extra ideas or correct languages suggested by the students, I will revisit the meaning and form by asking some CCQs. I will also write them on the board and might add one or two more uses if necessary.

While-Game (20-23 minutes) • To provide students with practice to use the the target language in meaningful contexts.

I will get the students into groups of three and tell them we are going to play a board game. After informing them about the rules, I will give each group a game sheet and a dice. I will also remind them if they are not sure if a sentence is correct or wrong they can call me and ask me. Clarification of the rules should be done very carefully and students should be askes some ICQs to check if they have understood thoroughly. After they start the game, I will be monitoring if everything is OK and making some notes of problems in language use and good uses of TL.

After-Game (Feedback-Error Correction) (13-14 minutes) • To provide feedback on students' production and use of language

I will tell them they have done really well and I have heard really good suggestions. Then I write my notes on the board pointing at both good and problematic uses of Target Language. I will ask students to look at the sentences and correct them in pairs if they think there is a mistake. I will try to elicit all the correct answers from the students and reformulate some uses if necessary. The time of this stage depends on the number of the students mistakes and their performance so it is a bit difficult to foresee how long it will take precisely. After finishing this task, I will probably have some extra time that I will get them to do the review parts in the book related to today's topic (Exercise 4 and 5 on p. 95)

Web site designed by: Nikue