To provide clarification and practice of relatives clauses in the context of technology
To provide fluency speaking practice in a conversation in the context of the game
Procedure (35-45 minutes)
Show the ss a pic of a person who looks afraid of his computer. Elicit words related to TL: technophobe "Does he like technology?" No "Does he use technology?" No "Will he use technology in the future?" Maybe/Probably no Elicit words related to TL: techie "Does he like technology?" yes "Does he use technology?" yes "Will he use technology in the future?" yes/probably
Ss read the words and try to match them with their definitions.
"What does who refer to?" person "What does which refer to?" thing "What does that refer to?" person/thing Ss fill in 2a and 2b of the LA box "What do you notice about this sentence?" whose "What comes after whose?" noun Ss fill in 2c of the LA box Clarify the meaning of "possession" if necessary Ss discuss in groups question 2 in the box clarify when the the relative pronoun can be omitted in a sentence.
6 ss make a line holding scrambled words/phrases and the seated ss have to identify the pronoun to be used and then put them in the right order.
Tell ss to imagine they are on a hot air balloon and that all of them have jobs. Tell ss that the balloon was pierced and that we need to throw one person. I demonstrate how it is played and insist on using the relative pronouns. Hand ss cards of their jobs and tell them not to share them with their peers. Ss start playing.
Delayed feedback on the language used, particularly that of relative pronouns.