Dave Dave

Winter Camp-USA

Description

Students learn about sights in the USA and then play a board game

Materials

Main Aims

  • Students learn a little about the United States and what it has, in English

Subsidiary Aims

  • they're inspired to visit :)

Procedure

intro (6-8 minutes) • get students thinking on the topic

Ask students if they know what the USA is. For older kids, ask them what they know about the USA. Cities? Places to see? They should talk in pairs and then share. Write what they come up with on the board. Play the song.

info (12-16 minutes) • Students learn about the USA

Go through the slideshow. The focus is on the many different attractions/environments there are in the country. Use these as vocab words and drill if the student's don't know it. The first few (mountains, beach, etc.) are generic, and after follow some destinations in the USA. They should be clear on this. Concept check: So are there mountains in China? Is Niagara Falls in China? Pronunciation: Yosemite = yo-SEM-ih-tee Niagara = Nye-A-gruh (rhymes with Viagra) San Juan = San hwon Miami = mye-AM-ee Chicago=shi-KA-go

semi-controlled practice (6-8 minutes) • kids use the language in sentences

Students have a conversation, "Where will you go in America?" They can use the vocab they learned, or anything about the country they already know. For older kids, they can expand, e.g. I will go to New York. I will see the statue of liberty. I will go to McDonald's and order a hamburger. For younger kids, help them and maybe print out the relevant slides. An alternative for very young kids is to do a matching game with printed images. After kids talk, some of them should hold their conversations in front of the class.

Freer practice (24-26 minutes) • Kids play a game, using what they've learned.

Play the game in small groups. The first part is a controlled practice where they must set up the board. But up game-key (1 slide) and go through them all so the kids hear them spoken. Then the kids must set up their game boards correctly . Tiles go on the corresponding space. For some there are two. For great lakes/misissippi they can put the 5 tiles anywhere in the region (you can demo this). Following instructions is an important part of this, so give these ahead of time and be clear. Even for young kids you can demo the rules. Rules: -Roll the dice. You can move that number of spaces in any one direction. (But you cannot turn, and you can't move less than that. If they roll a six they have to move six straight in any direction, unless they can't because the grid ends or someone else is in the way.) You can also use your turn - instead of moving - to take one of the red arrows (to Alaska, Hawaii, or Puerto Rico and back). -You can't move past another player (or land on them) -If you land (finish your move) on a destination, you get it. You do not get it if you had to move past it. Game ends when all destinations are collected, and whoever has the most wins. While kids play, go around to make sure they are doing it correctly. For older kids encourage them to use English ("I want to go to Seattle. I need a six.")

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