Video games
A2 level
Materials
Main Aims
-
To provide gist and detailed listening practice using a text about video games in the context of e-sports
Subsidiary Aims
-
To provide fluency speaking practice in a conversation in the context of e-sports
Procedure (30-39 minutes)
Tracher puts the students in pairs and isntructs them to answer the question: "What are the pros and cons of playing video games?" and make a short pros and cons list. Students discuss the question. Then the teacher instructs the pairs to compare their answers with another pair. Whole-class feedback.
Teacher asks students what they know about e-sports (What are s-sports? Do you like e-sports? Why/Why not?) to prepare them for the listening. Teacher then shows students pictures of sSports players playing games. Students answer questions.
Teacher gives students one minute to prepare for the "Listen for Gist" exercise. Stufents then listen to the audio (4 minutes 26 seconds) and answer the questions. Students then compare their answers. Whole-class feedback.
Teacher gives students one minute to read the questions. Students then listen to thew audio (4 minutes 26 seconds) and answer the questions. Students then compare their answers. Whole-calss feedback. (If students have difficulty understanding a section of the audio, the teacher can show the students the transcript.)
Teacher puts the students in pairs and gives them 3 questions: - In your opinion, what is the difference between a sport and a game? - Do you agree with the speaker's arguments? Which of her points do you think are strong or weak? - Do you thinks eSports should be an Olympic sport? Why/Why not? Students discuss the questions. Teacher observes for fluency; doesn't correct grammar unless it's absolutely necessary. Whole-class feedback and open discussion.
